How long does a max jump spell last?
Upgrading this spell increases its duration, up to 80 seconds on level 4. With such a long duration sometimes you can calmly place the Jump Spell before the attack, during the countdown, and the troops will have plenty of time to use it.
What is the max level jump spell?
Although the Jump Spell can be upgraded to level 2 in the level 5 Laboratory, only Troops and Spells that are already unlocked will appear in the Laboratory upgrade interface. The Jump Spell will not appear in the Laboratory until the Spell Factory has been upgraded to level 4 (which requires Town Hall level 9).
What is the range of jump spell?
The Jump Spell has a radius of 3.5 tiles, which means you’re able to go over two layers of Walls when there are max 6 tiles in between.
How clone spell works in COC?
Summary
- The Clone Spell is an Elixir Spell unlocked at level 5 Spell Factory that requires the Town Hall to be at level 10.
- The copied troops are equal in level to the original troop, and appear with full health.
- A single troop is sufficient to generate copies of itself for the housing space of the spell level.
How many tiles does a jump spell cover?
3.5 tiles
Jump Spell Explained The Jump Spell creates a 3.5 tiles radius green ring on the battlefield where all troops inside will be able to jump over walls. This spell has no effect of air troops, Hog Riders, Miners, Wall Breakers, and Grand Warden as they already can bypass walls.
How many spaces does a lightning spell cover?
It is one of the least expensive Elixir Spells in the game, due to it taking only one spell space compared to two or three for most other Elixir Spells and being the first Spell to unlock.
How many tiles is Earthquake spell?
Earthquake radius depends on its level. A maxed-out EQ spell (level 5) has a radius of 4.7 tiles. Jump has, technically, 3.5 tiles.
How long do cloned troops last COC?
30 seconds
Clone Spell Explained The Clone Spell creates a 3.5 tile radius blue circle that duplicates the friendly troops that go inside. Duplicated troops will have the same level and health than the original troop. However, they will last only 30 seconds.
Is it worth upgrading earthquake spell?
1 Answer. Short answer: because they do more damage. Long answer: While it does always take 4 quake spells to destroy walls, they also do damage to other buildings. Having an upgraded quake spell will allow you to do more damage to the buildings (other than storages) that are within the radius of the spell.
Where do you get the jump spell in Clash of clans?
The Jump Spell is a spell that allows ground Troops and Heroes to jump over Walls. It is one of two spells unlocked at level 4 Spell Factory which requires Town Hall 9; the other one being the Freeze Spell.
When did the jump spell update come out?
The May 4, 2016 update reduced Jump Spell’s brewing time from 20 minutes to 10 minutes. The October 12, 2016 update reduced Jump Spell’s brewing time from 10 minutes to 6 minutes. The April 2, 2019 update reduced upgrade time of level 2 Jump Spell from 5d to 4d.
How long does it take to make a jump spell?
The March 21, 2016 update reduced Jump Spell’s brewing time from 30 minutes to 20 minutes. The May 4, 2016 update reduced Jump Spell’s brewing time from 20 minutes to 10 minutes. The October 12, 2016 update reduced Jump Spell’s brewing time from 10 minutes to 6 minutes.
What should my spells complement be in Clash of clans?
Your spell complement should be 2 Heal Spells, 2 Rage Spells, 1 Jump Spell, and a Poison Spell (if the enemy has a defensive Clan Castle, if not then use a Freeze Spell ). In your clan castle, request for 5 Bowlers (and 5 troop space of anything you want), a Freeze spell, and a Wall Wrecker.